Friday, 31 October 2008

Scaling In Maya

Something Alex Hulse managed to teach me today in about 5 minutes of talking with him.  The problem I was having in Unit 201 - the digital environments project was that I couldn't seem to scale the Ocean Shader to fit the size of our map and kept getting images like this -

*insert image*

when it should have looked like this - *

insert image*

So in the end, after many a time trying to scale the Ocean Shader by anything over 1 (as this made sense to me)  Alex told me to try under one.  Multiplying my under 1 didn't seem to make much sense to but however it worked.  I found that multiplying my 0.5 seemed to increase detail of the waves.
Sum up - trying to scale something in Maya and its just not looking right no matter how high you go - try scaling it lower than the top value than it was given previously by default.

Cloud Test

Here's a cloud test I did form Unit 201 at Ravensbourne. Was not using any presets withing Maya but however was using a number of different 'clouds' ... 3D fluid containers. I then proceeded to animate them and move them, twist them across a quick timeline. Was just a test for 201 so didn't spend too long on it. Quite like the 'blue' feel to it though. For some reason it, like the water render came out VERY quickly. Possibly something to do with how I am rendering in Maya. Would like to slow this down to make it look more like clouds and less like clouds being BLOWN towards the camera Eg aeroplane. Not bad so far though.

Water Using Particles

 

This is the site where I got it from:
As you can probably tell I didn't strictly follow it but i did MOST the way until the end.  Really is quite easy if you just follow it as best you can with the Maya you have.  I managed it on 8.5.
Note: the spash back was created but the gravity wasn't applied to it and therefore just finishes spraying up... Also have not managed to 'FILL' a bowl/container as of yet using this method.

Wednesday, 29 October 2008

Links Panel Updated

Texture links as well as information on the games industry can now be found through my page (here) on the links panel.  Textures can be downloaded and may well be used in our work in CVA Unit 201.

Tuesday, 28 October 2008

1st Blog.

This is an offspring of d w shufflebotham's Blog.  This is where all technical Jargon and tutorials will go when I learn it whilst doing different aspects in Maya.