*insert image*
when it should have looked like this - *
insert image*
So in the end, after many a time trying to scale the Ocean Shader by anything over 1 (as this made sense to me) Alex told me to try under one. Multiplying my under 1 didn't seem to make much sense to but however it worked. I found that multiplying my 0.5 seemed to increase detail of the waves.
Sum up - trying to scale something in Maya and its just not looking right no matter how high you go - try scaling it lower than the top value than it was given previously by default.