Friday, 31 October 2008

Scaling In Maya

Something Alex Hulse managed to teach me today in about 5 minutes of talking with him.  The problem I was having in Unit 201 - the digital environments project was that I couldn't seem to scale the Ocean Shader to fit the size of our map and kept getting images like this -

*insert image*

when it should have looked like this - *

insert image*

So in the end, after many a time trying to scale the Ocean Shader by anything over 1 (as this made sense to me)  Alex told me to try under one.  Multiplying my under 1 didn't seem to make much sense to but however it worked.  I found that multiplying my 0.5 seemed to increase detail of the waves.
Sum up - trying to scale something in Maya and its just not looking right no matter how high you go - try scaling it lower than the top value than it was given previously by default.

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