Thursday, 20 November 2008

Rendering In Passes

If you get a dodgy/funny looking shadow being cast on our model it could well be because it's casting a shadow on itself.  Go into The Render Stats (Attribute Editor) and change the Cast/Recieve Shadows.

Is there anyway to recieve a shadow from one light source but not another I wonder - I'll ask Rob next time or maybe Jared or Alex.

Rendering Layers:
Where Layers are - bottom of the non attribute editor part of the attribue editor side - if you get me.  Create a New Layer (Right button with a cog I believe)  The Master Layer is the layer with EVERYTHING in your scene on.  From this layer select what you want to render out (eg just one model out of your scene) and then add this to the new layer 1 you've just created.  Add A light as well from your scene so its just not BLACK.  Then right click on your layer 1 in the layers box and go to Presets.  This allows the options to render in a variety of ways including Occlusion, Shadows, Specular etc.

Notes: Occlusion - use multiply in AE
Save as Targa's as Black is an alpla channel and then ADD in AE.

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